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| Dryad |
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Dryad's are excellent nature mages and not too bad with the bow either. They use their nature magic and bow abilities to protect their homes in the treetops.
Dryad's are a mysterious race as they only emerged after the great battle. While dwelling in the treetops they form a bond with nature and are often seen as plant-like.
Dryad's are only playable as females and these are their starting attribuites:
1 Point in Natural Bond
1 Point in Dodge
+2 Strength
+4 Dexterity
+2 Intelligence
+10 Death Magic Resistance
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| Elf |
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Elves are extremely well educated in the scholary arts of Combat Magic, and their society teaches study of the sword as a foundation for a disciplined lifestyle.
Elves have a great love of elarning, and teachers paly an important role in their culture. Elven scholars have been responsible for many advances in magic theory.
Their knowledge and empathy makes them an insular people, and while they believe that it is better to be among elves than among strangers, they feel compassion towards all races.
Elves start out with the following attribuites:
1 point in Critical Strike
1 point in Brilliance
+1 Dexterity
+3 Intelligence
+5% Mana Recovery |
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| Half-Giant |
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Half-Giants are large creatures, standing ten feet tall. They are also incredibly sturdy, capable of remarkable feats of endurance.
Their life spans are long - most giants are hundreds of years old. They don't truly appear old until the last few months of life. Ceemonial markings and tattoos tell the story of their culture's struggles and wartime experience.
While Half-Giants are a formidable foe when angered, as a rule they are quiet and introspective creatures that prefer their own counsel. They have a strong work ethic, and take pleasure from simple tasks, but something about them is always sad in some way.
Half-Giants has the following racial bonuses:
2 Points of Fortitude
+6 Strength
+2 Dexterity
+5 Health Regeneration |
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| Human |
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Humans are adaptable and strong, capable of masterying any discipline.
Humans are an agressive, often warlike race, but believe they have the common good at heart. Their tightly knit civilizations and reinforced fortresses are often the strongest bastions against oppressors.
Humans are outgoing, social, and curious as well. Their world is full of danger and history, but human exploreres have pushed on despite the risks and discovered many wonders
Humans recieve the following racial bonuses:
2 Unspent Skillpoints
+2 Strength
+1 Dexterity
+1 Intelligence
+10% Chance to find Magic Items
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